
Venue: Escuela Politécnica Superior (EPS)
Universidad Carlos III de Madrid
Avda. Universidad, 30, 28911 Leganés, Madrid
Directions
Location Leganes Campus
Speaker: Anders Sundnes Løvlie, Associate Professor, Gjøvik University College, Oslo, Norway.
Abstract: The 22 July 2011 terrorist attack in Oslo had a profound effect on Norwegian online debate. Due to the terrorist's online activities, public controversy was focused on the debate systems of online newspapers, which were perceived as giving a platform for racist and extremist speakers, cultivating a climate which was claimed to have contributed to the terrorist's motivation for the attack. On the counter-side of this argument are fundamental issues of freedom of expression and the democratising effect of online debate. This lecture gives an outline of the core issues in this debate, and the resulting increase in editorial control with online debate in Norway. This case has important implications for other countries hit by terrorist attacks in recent years, including Spain.
Abstract: This lecture outlines a vision for a new kind of mobile game. The concept of location-based games (or pervasive games) is well known: Games that take place in the «real world» and are played on mobile devices, which calculate the player's position and use this to interact with other players in the same environment. This makes it possible to re-appropriate public spaces for play and exploration. But what if you could play this kind of game together with other people, located in other cities? Just like global protest movements like «Occupy» (or in Spain, «los indignados» and the 15M movement), this would make it possible for people located in different cities and different countries to engage in activities together across physical boundaries. Whether those activities are political or just playful, this would be a small contribution towards the old idea of a trans-national public sphere. As an example of this vision, this lecture describes the design of a planned game for the Occupy movement, called «Occupoly».
Abstract: The key to success in mobile app development is not having the best programming skills, the biggest company or the most resources – it is having the best ideas. But how do you produce good ideas? This is not a matter of being a genius with unique inspiration, but of working hard and methodically. This practical workshop will teach the participants some simple techniques for producing basic ideas and refining them critically into basic concepts for further development.